Captain Sir Bazildon Stringfellow III
Bazil knows very little about the origin of his family, except that his
parents journeyed from lands far to the south many years ago. Bazil's
parents journeyed for a long time and eventually decided to settle in
Suzail, the capital city of Cormyr. Bazil grew up in Suzail and his earliest
memories are of this city. Bazil's farther was a skilled locksmith (and
burglar). He opened a locksmith's shop and allowed his wife to sell herbs
in part of it. Bazil's mother, Millicent, was a skilled herbalist and
perhaps because of the fact that they'd survived the journey from the
south, she embraced the Goddess of luck and spent her time between selling
herbs in the shop and using her skills for the good of the church. Bazil's
childhood was very typical. Both parents taught him their trades, how
to read and write and made sure he could converse in his own language.
Bazil's natural ability at stealth and his rapidly increasing talent with
locks, meant there was really only one career for him. He became a skilled
burglar. Bazil's parents would periodically journey to the Kings Forrest
in search of herbs and after much begging, Bazil would usually get to
go along. During these trips Bazil would hone his wilderness skills and
dream of adventure and being a warrior in the Kings army. As Bazil aged,
he forgot about the army . However, he eventually started to get bored
and long for adventure. He had acquired a treasure map and wanted to investigate
the indicated ruins, which is about the time he met The Company of the
Silver Coin.
After adventuring with the Company for a while, the group were captured
after their meal had been drugged. Bazil's halfling constitution saved
him from the same fate, but later as Bazil was exploring, a fire trapped
chest killed him. Unable to afford to have him resurrected, Aralythe (a
bardess) had him reincarnated. Bazil awoke as a merlin. Aralythe split
from the Company and Bazil accompanied her. Their journeys took them to
some interesting places, cumulating in mageocracy of Thay. After narrowly
escaping, the party ended up in Aglarond; the country controlled by the
Simbul, one of the Seven Sisters. The Arge-Magess needed a wizard mark
that was locked in Bazil's head and so used a wish spell to return Bazil
and his mind to that of a Halfling. The Simbul retrieved the wizard mark
from Bazil's mind and she and Bazil quickly became close, personal friends.
The Gods' war was just beginning and the Company of the Silver Coin
were about to become up to their ears in it. Bazil said a sad farewell
to Aralythe and the Simbul teleported Bazil to Baldur's Gate to rejoin
the Company. The Company became involved in retrieving a Tablet of Fate,
that had been stolen by Leira; the goddess of illusion. It was during
this time, that Bazil met Midnight and they soon became close, personal
friends.
During a titanic battle in Waterdeep at the end of the Gods' War, Bazil
died once again. He was given life by Lord Ao, Overlord of the Gods. Due
to their help in retrieving the stolen Tablet of Fate, each of the Company
were granted a Wish. Bazil asked that he be allowed to move as swiftly
as a human, but still retain his size. This request was granted.
There was no time to rest however because word reached the Company that
the Wolf Lord had marshalled the orcs and wolves in the North and had
marched on Cormyr. The Company decided to return to Cormyr and fight for
their homeland. During this time, the Company found themselves in the
Darkhold; a giant-sized castle now controlled by the Zentarim, and ended
up rescuing Myrmeen Lhal, who was being held prisoner there. She and Bazil
quickly became close, personal friends.
The Company made for Suzail with their newly released prisoner and newly
discovered secrets about the Unicorn Queen. It was then that Bazil learned
of the death of his father at the beginning of hostilities. The Company
met with King Azoun IV and Vangerdahast and were charged with finding
the Unicorn Queen. Bazil and Vangerdahast quickly became close, personal
friends. The Company found the Unicorn Queen and brought her to Suzail
where a titanic battle was taking place. The Company, Avatars, Kings,
orcs, wolves and Purple Dragons fought that day and after what seemed
like an eternity, the forces of good triumphed. The orcish and wolven
army was routed and retreated back to the North. However, Gondegal and
his mercenaries regrouped and retreated back to a fortified Arabel. King
Azoun IV gave out honours after that decisive battle and Bazil was elevated
to the nobility and became Sir Bazil and was given the semi-ruined Riviors
Keep, the Haunted Halls and a small area surrounding it. Bazil was also
granted a captaincy in the Kings Purple Dragons. Bazil and the Company
were in the vanguard of the storming of Arabel. They fought their way
to Gondegal and aided the king in bringing about Gondegal's ultimate defeat
and exile to Ravenloft; the Demi-Plane of Dread.
Bazil renamed Riviers Keep, 'Stringfellows' and oversaw the rebuilding
of the castle. The king stationed a detachment of Purple Dragons there.
After a period of rest, the Company found themselves journeying to Sembia.
Bazil's mother was captured by a vampire and taken into the Vast Swamp
to the east of Cormyr. Bazil and the Company went in after her and retrieved
her. It was just after that, that the involvement with the Book of Thorns
reached its climax after a meeting with Marla Silverbirch. This resulted
in defeating the Dracolich, Nevarlerich and releasing the Battledale Seven.
Unfortunately, the plans that the Cult of the Dragon had already brought
to fruition, plunged Sembia into civil war. The Company took a well deserved
rest in Hap in the Dales. The story continues...
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